Roguelite runs
Enter a generated zone, traverse regular and elite nodes, events and boss arenas. Risk one more run, or return with loot. Permadeath within a run, persistent progression between runs.
Online PWA roguelite · cyber looter
You are a runner in a procedurally generated digital world — network sectors, abandoned servers, darknet zones, malware nests and AI fortresses. Traverse nodes, defeat enemies, collect loot and strengthen your build. Idle production runs between runs; the rules and economy run on the server.
Enter a generated zone, traverse regular and elite nodes, events and boss arenas. Risk one more run, or return with loot. Permadeath within a run, persistent progression between runs.
Rarities from Common to Root Relic, build-defining effects, a shard system for unlucky rolls. Drop rolls and crafting are computed solely on the server — no balances in the browser.
An NOC / Safehouse where passive scanning, data mining, research and expeditions keep running even offline. On return the server settles the rewards for the elapsed time.
Visual identity
A preview of the game art from the asset catalog — served from a CDN in production.
MVP status: built incrementally in small runnable slices. The app shell, domain model and a locally playable explore→combat→loot→upgrade loop are live; persistence, idle and the market arrive in later milestones.